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Kubifaktorium - Colony Building, Automation & Exploration

Created by Dr. Mirko Seithe

Build, manage and grow a thriving colony, discover new lands, craft legendary weapons and defeat your enemies. Kubifaktorium will feature different biomes to explore, plenty of resources to exploit, complex machinery to build and interesting production chains to master.

Latest Updates from Our Project:

Update #8: It's over 10.000, Bug Fixes & More!
over 5 years ago – Tue, Aug 21, 2018 at 08:52:41 AM

Kubifaktorium has now crossed the 10.000€ line! We are now over 80% funded with 19 days left to go. Thank you for your awesome support! ☺

In the recent patches I have focussed on fixing bugs and resolving the issues you have reported. Especially loading and saving the game is more stable now (even though there are still smaller issues). I'm posting the full logs of the past patches below. One major gameplay change is that the colonist's happiness now affects their movement speed - so make sure to keep them well fed.

The modding competition will end on Sunday and there have been some great submissions! If you want to participate, there is still plenty time to do so! Have a look at the modding wiki page to get started.

In the upcoming days I will add one more new feature to the demo. What would you like to see and play with? :)

Have a nice weekend!
  Mirko

Patchnotes:
- Improved the mesh combination algorithm. This should get rid of the artifacts seen on some GPUs and should also improve performance on some systems.
- Made some changes to allow for more localization.
- Serialization: Bonfire colors are now preserved.
- Serialization: Workshop colonist assignments and levels are now preserved.
- Serialization: Workshop jobs are now correctly reassigned.
- Reworked the system responsible for loading/saving. It works a lot better now
- as a side effect it is no longer compatible with old save files.
- You can now load a saved game from the main menu.
- Fixed serialization of visibility / fog of war.
- Added a warning when output stockpiles do not accept products.
- Added the option to drag the map using the right mouse button.
- Your colonists now move faster/slower when they are happier/sad.
- People and animals should no longer get stuck on rocks.
- Building outposts should now be easier.
- The ambience volume setting now affects birds etc.
- Fixed the flickering-shadows-bug which occurred on some GPUs.
- Fixed tiles with clay remaining unbuildable after being mined.
- Fixed multiple ores/clay spawning on the same tile.
- Fixed a freeze when exiting to main menu while paused.
- Fixed some road related issues.
- Scroll on border no longer scrolls while hovering over UI.
- Circumvented a bug with the bug reports. :)
- Numerous other bug fixes.

Update #7: Logistics System and Zeppelins
over 5 years ago – Thu, Aug 16, 2018 at 05:46:57 AM

Good afternoon!

I've uploaded a new patch which adds the long-awaited logistics system. It allows you to link stockpiles and transport systems like trains and zeppelins. When a good is requested, the system will automagically figure out how to get it from A to B using the systems at hand. Have a look:

I have also added zeppelins to the demo so you can test the new system. They are still imbalanced, especially with respect to the required resources, so I recommend to use the cheat menu to spawn the zeppelin stations in for now. :)

Cheers, Mirko

Patchnotes:
- Added the logistics system (LS)! The LS allows you to connect multiple stockpiles and transport systems like zeppelins. It will automatically transport goods to stockpiles where they are requested, i.e. accepted.
- Added / Unlocked zeppelin! Build them in the zeppelin factory and connect zeppelin stations to your logistics system to use them.
- Added a rotation speed setting.

Facebook: www.facebook.com/Kubifaktorium
Discord channel: https://discord.gg/dyzzGUp

Update #6: Update, Modding Competition & King under the Mountain
over 5 years ago – Wed, Aug 15, 2018 at 08:33:30 PM

Hello!

There have been a couple of patches to the game, adding the new outpost bonfire system, other smaller features and, of course, fixing many bugs, including the freezing issues on the main screen (unfortunate side-effect of the battle music) and occasional freezes during map generation.

The modding competition is still going on and there have been some amazing submissions. Check out the barn and the transport robot submitted by roadfox:

Barn by Roadfox
Barn by Roadfox
Transport robot by Roadfox
Transport robot by Roadfox

Finally, if you enjoy colony building and management games like Kubifaktorium, make sure to also check out King under the Mountain by our friends at Rocket Jump Technology. Their campaign is about to end soon and they are about to hit 200% of their funding goal!

Cheers,
  Mirko

Patchnotes:
- You can now sort the colonists in the colonists overview.
- Colonists now carry items to the nearest stockpiles.
- Added the outpost bonfire which you can use to create remote outposts.
- Some modding based changes and extensions.
- Removing farm zones now removes farm land.
- Fixed a bug causing the game to freeze in the main menu.
- Fixed a bug causing the game to occasionally freeze when generating a map.
- You can now have multiple output stockpiles assigned to a workshop. Useful if you want one workshop to produce multiple tools, for example.
- Fixed the save game / settings folder.
- Large number of bug fixes!